avalonia的时候某些功能需要到一些提示,比如异常或者成功都需要对用户进行提示,所以需要单独实现弹窗功能,并且可以自定义内部组件,这一期将手动实现一个简单的小弹窗,并且很容易自定义
创建项目
avaloniaMVVM的项目模板
PopoverExample
创建弹窗组件
在Views
文件夹中创建一个组件,选择Window模板
,创建名称Dialog
Dialog.axaml文件,修改相关代码,
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Dialog.Views.DialogBase"
ExtendClientAreaToDecorationsHint="True"
ExtendClientAreaChromeHints="NoChrome"
ExtendClientAreaTitleBarHeightHint="-1"
Title="DialogBase">
<StackPanel>
<Grid>
<Grid HorizontalAlignment="Left">
<TextBlock>标题</TextBlock>
</Grid>
<Grid HorizontalAlignment="Right">
<Button Click="Close_OnClick" Name="Close">关闭</Button>
</Grid>
</Grid>
<Grid>
<TextBlock Name="Content"></TextBlock>
</Grid>
</StackPanel>
</Window>
以下代码是用于隐藏默认的标题栏的
ExtendClientAreaToDecorationsHint="True"
ExtendClientAreaChromeHints="NoChrome"
ExtendClientAreaTitleBarHeightHint="-1"
打开DialogBase.axaml.cs
,修改修改代码
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
namespace Dialog.Views;
public partial class DialogBase : Window
{
public DialogBase(
{
InitializeComponent(;
#if DEBUG
this.AttachDevTools(;
#endif
}
private void InitializeComponent(
{
AvaloniaXamlLoader.Load(this;
}
private void Close_OnClick(object? sender, RoutedEventArgs e
{
Close(;
}
}
创建Dialog
Manage类
创建Dialog
Manage类,用于管理Dialog
创建DialogManage.cs
,添加以下代码
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Threading;
namespace Dialog.Views;
public static class DialogManage
{
private static readonly Dictionary<DialogType, DialogBase> _dialogBases = new(;
public static void Show(DialogType type, string content, int height = 100, int width = 200, int timing = 3000
{
DialogBase dialog;
// 防止并发可自行修改
lock (_dialogBases
{
if (_dialogBases.Remove(type, out var dialogBase
{
try
{
dialogBase.Close(;
}
catch
{
}
}
dialog = new DialogBase
{
Height = height,
Width = width,
WindowStartupLocation = WindowStartupLocation.Manual // 不设置的话无法修改窗口位置
};
if (timing > 0
{
// 弹窗定时关闭
_ = Task.Run(async ( =>
{
await Task.Delay(timing;
// 先删除并且拿到删除的value
if (_dialogBases.Remove(type, out var dialogBase
{
// 操作组件需要使用ui线程
_ = Dispatcher.UIThread.InvokeAsync(( =>
{
try
{
// 关闭弹窗组件
dialogBase.Close(;
}
// 可能已经被关闭所以可能会出现异常
catch
{
}
};
}
};
}
// 添加到字典中
_dialogBases.TryAdd(type, dialog;
}
// 获取当前屏幕
var bounds = dialog.Screens.ScreenFromVisual(dialog.Bounds;
// 偏移
int skewing = 20;
// window的任务栏高度
int taskbar = 50;
int x, y;
switch (type
{
case DialogType.topLeft:
x = skewing;
y = skewing;
break;
case DialogType.topCenter:
x = (int((bounds.Width - dialog.Width / 2;
y = skewing;
break;
case DialogType.topRight:
x = (int((bounds.Width - dialog.Width - skewing;
y = skewing;
break;
case DialogType.leftLower:
x = 20;
y = (int(bounds.Height - dialog.Height - taskbar - skewing;
break;
case DialogType.centerLower:
x = (int((bounds.Width - dialog.Width / 2;
y = (int(bounds.Height - dialog.Height - taskbar - skewing;
break;
case DialogType.rightLower:
x = (int(bounds.Width - dialog.Width - skewing;
y = (int(bounds.Height - dialog.Height - taskbar - skewing;
break;
default:
throw new ArgumentOutOfRangeException(nameof(type, type, null;
}
// 设置弹窗的位置
dialog.Position = new PixelPoint(x, y;
// 获取内容显示的组件并且将内容显示上去
var contentBox = dialog.Find<TextBlock>("Content";
contentBox.Text = content;
dialog.Show(;
}
}
public enum DialogType
{
/// <summary>
/// 左上
/// </summary>
topLeft,
/// <summary>
/// 居中靠上
/// </summary>
topCenter,
/// <summary>
/// 右上
/// </summary>
topRight,
/// <summary>
/// 左下
/// </summary>
leftLower,
/// <summary>
/// 居中靠下
/// </summary>
centerLower,
/// <summary>
/// 右下
/// </summary>
rightLower
}
对于弹窗组件已经完成,
基本使用弹窗
MainWindow.axaml文件修改代码
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:Dialog.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Dialog.Views.MainWindow"
Height="400"
Width="400"
Icon="/Assets/avalonia-logo.ico"
Title="Dialog">
<Design.DataContext>
<!-- This only sets the DataContext for the previewer in an IDE,
to set the actual DataContext for runtime, set the DataContext property in code (look at App.axaml.cs -->
<vm:MainWindowViewModel/>
</Design.DataContext>
<StackPanel HorizontalAlignment="Center">
<Button Height="40" Name="OpenDialog" Click="OpenDialog_OnClick">打开新弹窗</Button>
</StackPanel>
</Window>
打开 MainWindow.axaml.cs
修改相关代码
using Avalonia.Controls;
using Avalonia.Interactivity;
namespace Dialog.Views;
public partial class MainWindow : Window
{
public MainWindow(
{
InitializeComponent(;
}
// 定义枚举开始的值
private int i = 0;
private void OpenDialog_OnClick(object? sender, RoutedEventArgs e
{
// 弹窗新窗口
DialogManage.Show((DialogTypei++, "弹窗内容:" + i;
// 超过枚举值重新赋值
if (i == 6
{
i = 0;
}
}
}
执行效果
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