前言
TCPReceiver 和 TCPSender
,可以与 TCP 连接的另一个端点进行数据交换。
实验要求
TCPConnection 类中实现下图所示的有限状态机:
TCPState 的内部枚举类 State
:
//! \brief Official state names from the [TCP](\ref rfc::rfc793 specification
enum class State {
LISTEN = 0, //!< Listening for a peer to connect
SYN_RCVD, //!< Got the peer's SYN
SYN_SENT, //!< Sent a SYN to initiate a connection
ESTABLISHED, //!< Three-way handshake complete
CLOSE_WAIT, //!< Remote side has sent a FIN, connection is half-open
LAST_ACK, //!< Local side sent a FIN from CLOSE_WAIT, waiting for ACK
FIN_WAIT_1, //!< Sent a FIN to the remote side, not yet ACK'd
FIN_WAIT_2, //!< Received an ACK for previously-sent FIN
CLOSING, //!< Received a FIN just after we sent one
TIME_WAIT, //!< Both sides have sent FIN and ACK'd, waiting for 2 MSL
CLOSED, //!< A connection that has terminated normally
RESET, //!< A connection that terminated abnormally
};
除了三次握手和四次挥手外,我们还得处理报文段首部 RST
标志被置位的情况,这时候应该将断开连接,并将内部的输入流和输入流标记为 error
,此时的 TCPState
应该是 RESET
。
代码实现
class TCPConnection {
private:
TCPConfig _cfg;
TCPReceiver _receiver{_cfg.recv_capacity};
TCPSender _sender{_cfg.send_capacity, _cfg.rt_timeout, _cfg.fixed_isn};
//! outbound queue of segments that the TCPConnection wants sent
std::queue<TCPSegment> _segments_out{};
//! Should the TCPConnection stay active (and keep ACKing
//! for 10 * _cfg.rt_timeout milliseconds after both streams have ended,
//! in case the remote TCPConnection doesn't know we've received its whole stream?
bool _linger_after_streams_finish{true};
bool _is_active{true};
size_t _last_segment_time{0};
/**
* @brief 发送报文段
* @param fill_window 是否填满发送窗口
*/
void send_segments(bool fill_window = false;
// 发送 RST 报文段
void send_rst_segment(;
// 中止连接
void abort(;
public:
// 省略其余成员
}
接着实现几个最简单的成员函数:
size_t TCPConnection::remaining_outbound_capacity( const { return _sender.stream_in(.remaining_capacity(; }
size_t TCPConnection::bytes_in_flight( const { return _sender.bytes_in_flight(; }
size_t TCPConnection::unassembled_bytes( const { return _receiver.unassembled_bytes(; }
size_t TCPConnection::time_since_last_segment_received( const { return _last_segment_time; }
bool TCPConnection::active( const { return _is_active; }
主动连接
客户端可以调用 TCPConnection::connect
函数发送 SYN
报文段请求与服务端建立连接,由于 Lab3 中实现的 TCPSender::fill_window(
函数会根据发送方的状态选择要发送的报文段类型,在还没建立连接的情况下,这里直接调用 fill_window(
就会将一个 SYN
报文段放在队列中,我们只需将其取出放到 TCPConnection
的 _segments_out
队列中即可:
void TCPConnection::connect( {
// 发送 SYN
send_segments(true;
}
void TCPConnection::send_segments(bool fill_window {
if (fill_window
_sender.fill_window(;
auto &segments = _sender.segments_out(;
while (!segments.empty( {
auto seg = segments.front(;
// 设置 ACK、确认应答号和接收窗口大小
if (_receiver.ackno( {
seg.header(.ackno = _receiver.ackno(.value(;
seg.header(.win = _receiver.window_size(;
seg.header(.ack = true;
}
_segments_out.push(seg;
segments.pop(;
}
}
主动关闭
当上层程序没有更多数据需要发送时,将会调用 TCPConnection::end_input_stream(
结束输入,这时候需要发送 FIN
报文段给服务端,告诉他自己没有更多数据要发送了,但是可以继续接收服务端发来的数据。客户端的状态由 ESTABLISHED
转移到 FIN_WAIT_1
,服务端收到 FIN
之后变成 CLOSE_WAIT
状态,并回复 ACK
给客户端,客户端收到之后接着转移到 FIN_WAIT_2
状态。
FIN 报文段给客户端,转移到 LAST_ACK
状态,此时客户端会回复最后一个 ACK
给服务端并进入 TIME_WAIT
超时等待状态,如果这个等待时间内没有收到服务端重传的 FIN
,就说明 ACK
顺利到达了服务端且服务端已经变成 CLOSED
状态了,此时客户端也能断开连接变成 CLOSED
了。
void TCPConnection::end_input_stream( {
// 发送 FIN
_sender.stream_in(.end_input(;
send_segments(true;
}
在上述情景中,客户端是主动关闭(Active Close)的一方,服务端是被动关闭(Passive Close)的一方。
主动重置连接
RST 报文段来主动重置连接:
- 当
-
TCPConnect
对象被释放但是 TCP 仍然处于连接状态的时候;
TCPSender
超时重传的次数过多时,表明通信链路存在故障;
TCPConnection 通过外部定期调用 tick(
函数来得知过了多长时间,在 tick(
函数里还得处理超时等待的情况:
//! \param[in] ms_since_last_tick number of milliseconds since the last call to this method
void TCPConnection::tick(const size_t ms_since_last_tick {
_sender.tick(ms_since_last_tick;
// 重传次数太多时需要断开连接
if (_sender.consecutive_retransmissions( > _cfg.MAX_RETX_ATTEMPTS {
return send_rst_segment(;
}
// 重传数据包
send_segments(;
_last_segment_time += ms_since_last_tick;
// TIME_WAIT 超时等待状态转移到 CLOSED 状态
if (TCPState::state_summary(_receiver == TCPReceiverStateSummary::FIN_RECV &&
TCPState::state_summary(_sender == TCPSenderStateSummary::FIN_ACKED &&
_last_segment_time >= 10 * _cfg.rt_timeout {
_linger_after_streams_finish = false;
_is_active = false;
}
}
TCPConnection::~TCPConnection( {
try {
if (active( {
cerr << "Warning: Unclean shutdown of TCPConnection\n";
// Your code here: need to send a RST segment to the peer
send_rst_segment(;
}
} catch (const exception &e {
std::cerr << "Exception destructing TCP FSM: " << e.what( << std::endl;
}
}
void TCPConnection::send_rst_segment( {
abort(;
TCPSegment seg;
seg.header(.rst = true;
_segments_out.push(seg;
}
void TCPConnection::abort( {
_is_active = false;
_sender.stream_in(.set_error(;
_receiver.stream_out(.set_error(;
}
接收报文段
外部通过 TCPConnection::segment_received(
将接收到的报文段传给它,在这个函数内部,需要将确认应答号和接收窗口大小告诉 TCPSender
,好让他接着填满发送窗口。接着还需要把报文段传给 TCPReceiver
来重组数据,并更新确认应答号和自己的接收窗口大小。然后 TCPSender
需要根据收到的包类型进行状态转移,并决定发送含有有效数据的报文段还是空 ACK
给对方。
ACK 呢?因为如果不这么做,对方会以为刚刚发的包丢掉了而一直重传。
void TCPConnection::segment_received(const TCPSegment &seg {
if (!active(
return;
_last_segment_time = 0;
// 是否需要发送空包回复 ACK,比如没有数据的时候收到 SYN/ACK 也要回一个 ACK
bool need_empty_ack = seg.length_in_sequence_space(;
auto &header = seg.header(;
// 处理 RST 标志位
if (header.rst
return abort(;
// 将包交给发送者
if (header.ack {
need_empty_ack |= !_sender.ack_received(header.ackno, header.win;
// 队列中已经有数据报文段了就不需要专门的空包回复 ACK
if (!_sender.segments_out(.empty(
need_empty_ack = false;
}
// 将包交给接受者
need_empty_ack |= !_receiver.segment_received(seg;
// 被动连接
if (TCPState::state_summary(_receiver == TCPReceiverStateSummary::SYN_RECV &&
TCPState::state_summary(_sender == TCPSenderStateSummary::CLOSED
return connect(;
// 被动关闭
if (TCPState::state_summary(_receiver == TCPReceiverStateSummary::FIN_RECV &&
TCPState::state_summary(_sender == TCPSenderStateSummary::SYN_ACKED
_linger_after_streams_finish = false;
// LAST_ACK 状态转移到 CLOSED
if (TCPState::state_summary(_receiver == TCPReceiverStateSummary::FIN_RECV &&
TCPState::state_summary(_sender == TCPSenderStateSummary::FIN_ACKED && !_linger_after_streams_finish {
_is_active = false;
return;
}
if (need_empty_ack && TCPState::state_summary(_receiver != TCPReceiverStateSummary::LISTEN
_sender.send_empty_segment(;
// 发送其余报文段
send_segments(;
}
测试
在终端中输入 make check_lab4
就能运行所有测试用例,测试结果如下:
txrx.sh 的测试用例失败了,但是单独运行这些测试用例却又可以通过,就很奇怪:
ByteStream 类,将内部数据类型换成 BufferList
,这样在写入数据的时候就不用一个字符一个字符插入队列了,可以大大提高效率。
webget 使用的 TCPSocket
换成 CS144TCPSocket
,重新编译并运行 webegt
,发现能够正确得到响应结果,说明我们实现的这个 CS144TCPSocket
已经能和别的操作系统实现的 Socket
进行交流了:
后记
约等于一坤天),调试的时候断点还总是失效,最后发现是优化搞的鬼,需要将 etc/cflags.cmake
第 18 行改为 set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb3 -O0"
才行。以上~~